Backgammon Startwürfe. Für den ersten Wurf im Backgammon existieren 15 verschiedene Würfel Kombinationen (21, 31, 32, 41, 42, 43, 51, 52, 53, 54, 61, 62. Backgammon starten: Vor dem ersten Zug des Spieles wird um den Start gewürfelt. Jeder Spieler würfelt hierbei mit einem Würfel un derjenige, der die höhere. Die Unterschiede zwischen Portes und Backgammon sind marginal: Nach dem Anfangswurf, der den Startspieler bestimmt, würfelt dieser erneut, statt mit der.
Online BackgammonBackgammon ist eine Mischung aus Glück und Können. Es wird von zwei Spielern mit je 15 Steinen auf einem Brett mit 24 Feldern. Die Steine werden je nach. Die Startposition eines jeden Spieles ist unten abgebildet. Weiss spielt in diesem Fall von oben rechts nach unten links (in sein Heimfeld), Schwarz von unten. Spielanleitung/Spielregeln Backgammon (Anleitung/Regel/Regeln), BrettspielNetz.
Backgammon Start Related articles: VideoBeginner Backgammon Tutorial - 1 - Setting up the Board
Der Chance, mit der Schalke 04 2021 Geld in einem Online Casino Backgammon Start, dann macht es eventuell mehr Kreuzw. fГr den Spieler. - Die offensichtlichen Züge 61, 53, 42, und 31Portes ist hierbei die Runde, welche die meisten Ähnlichkeiten mit Backgammon hat, mit folgenden Unterschiedlichkeiten:.
For your opponent, the same principle applies symmetrically. This is because you are going to move your checkers clockwise, while your opponent is moving them counterclockwise.
Obviously, nothing stops you from having your board setup in an opposite way. What we mean is your home board can perfectly be in the area from the 7th to 12th points on the picture above.
As long as you have a good amount of checkers on the good points, you are fine. Some players prefer the way we just showed you, some others prefer to play opposite.
We all have our preferences, but our advice is to be comfortable with any backgammon board setup to avoid scratching your head the day you play somebody who set up the board differently.
Now that you know how to set up your backgammon board, why not take a look at the shop of our partner GammonVillage. This is simply the best selection of backgammon boards, and accessories one can find online.
Free delivery in the US and Europe and great customer service. Find out more by clicking the button below :.
Do you know the reasons or the history behind why the pieces are setup they way they are? In cases where no preferred play but only two or more alternative plays are given, these appear to be of equivalent strength within the statistical uncertainties of the simulations and no play could be singled out that is clearly superior.
The moves are captured in standard backgammon notation. The latter move should be as small as possible resulting in a builder close to the point , unless the stack at the 8-point can be reached resulting in an equal distribution between the point and the 8-point.
However, there are plenty of exceptions to this rule; for example, a or is often best played by moving two checkers from the 13 point.
The above opening moves which emerged from computer analysis demonstrate that a number of opening moves that were unquestioned for many decades are now considered suboptimal.
In other cases, computer analysis has resulted in alternative strategies that were not seriously considered in the past.
The opening moves above apply to money play, meaning that these plays optimise the expected payout with gammons counting double, etc.
In match play the match score affects the checker play and one of the alternative plays may come out on top in computer simulations depending on the score.
Figure 2. Direction of movement of White's checkers. Red's checkers move in the opposite direction. Movement of the Checkers. To start the game, each player throws a single die.
This determines both the player to go first and the numbers to be played. If equal numbers come up, then both players roll again until they roll different numbers.
The player throwing the higher number now moves his checkers according to the numbers showing on both dice.
After the first roll, the players throw two dice and alternate turns. The roll of the dice indicates how many points, or pips , the player is to move his checkers.
The checkers are always moved forward, to a lower-numbered point. The following rules apply: A checker may be moved only to an open point , one that is not occupied by two or more opposing checkers.
The numbers on the two dice constitute separate moves. For example, if a player rolls 5 and 3, he may move one checker five spaces to an open point and another checker three spaces to an open point, or he may move the one checker a total of eight spaces to an open point, but only if the intermediate point either three or five spaces from the starting point is also open.
Figure 3. Two ways that White can play a roll of. Hitting and Entering. A point occupied by a single checker of either color is called a blot.
If an opposing checker lands on a blot, the blot is hit and placed on the bar. Any time a player has one or more checkers on the bar, his first obligation is to enter those checker s into the opposing home board.
A checker is entered by moving it to an open point corresponding to one of the numbers on the rolled dice. For example, if a player rolls 4 and 6, he may enter a checker onto either the opponent's four point or six point, so long as the prospective point is not occupied by two or more of the opponent's checkers.
Learn more A basic game of backgammon is easy to set up, but it helps to understand the layout of the board and all of its parts before you start laying out your checkers.
Backgammon is a fun strategy game with several different variations to help you get tons of use out of your backgammon set.
But if you want to know how to play the exciting game of backgammon , the first thing you have to know is how to set it up.
In a game of standard backgammon, you start out with checkers in every quadrant except Try again! When you're playing a standard game of backgammon, you place five checkers on your 6-point.
A backgammon board has 24 total checkers, so the 6-point is the outermost point in your home quadrant. Pick another answer!
Not quite! You should place three checkers on your 8-point when you're setting up a game of backgammon. Your 8-point is in your outer quadrant, two spaces away from the central bar.
Your opponent's home quadrant is the furthest away from your own home quadrant. You put only two checkers there, on the point, which is the furthest point on the board.
Click on another answer to find the right one Not exactly! In a game of standard backgammon, you should put five of your checkers in your opponent's outer quadrant.
More specifically, these checkers go on your point, on the rightmost edge of your opponent's side. When you're setting up a standard game of backgammon, you should have checkers in each quadrant of the board.
Some variations alter this placement, though, or even make you start with your pieces off the board!
Read on for another quiz question. In order to stop your opponent from landing on a given point, you must have at least how many checkers on that point?
If you only have one checker on a given point, your opponent can still land their own checkers on that point. And if they do, your single checker will be forced to start over on your opponent's home board!
If a point has at least two of your checkers on it, your opponent can't land checkers on that point. Therefore, it's best to keep your checkers in groups of at least two when possible.
You're right that if you have three checkers on a point, that point isn't open for your opponent. However, you don't actually need to have three checkers on a point in order to stop your opponent from landing there.
Nackgammon uses the same number of checkers as regular backgammon that is, 15 , but they're arranged so that there are four checkers in your opponent's home quadrant.
This makes for a somewhat longer game. Instead of using 15 checkers per player, a game of hyper-backgammon uses only three, one on each of the and points.
This makes for a fast-paced game, but also makes it much easier to take checkers out. Dutch backgammon is different from other variations because all the checkers start the game off the board, and must be rolled onto it.
However, it's still played with 15 checkers per player, just like normal backgammon. To set up a backgammon board, give each player 15 checkers and have them place 2 on their point.
Next, place 5 checkers on the point, 3 checkers on the 8-point, and the 5 remaining checkers on the 6-point.
To take a turn, roll 2 dices to see how far you can move 2 checkers, but keep the 2 numbers you rolled separate. If you can, try to have 2 checkers on a point to stop the opposing player from landing on a single checker and taking it.
Finally, remove checkers from the board by rolling the number of the point your checker is on. To learn how doubles work in backgammon, read on!
Did this summary help you? Yes No. Please help us continue to provide you with our trusted how-to guides and videos for free by whitelisting wikiHow on your ad blocker.
Cookie Settings. Learn why people trust wikiHow. Explore this Article methods. Tips and Warnings. Things You'll Need.Welcome to fully featured backgammon platform, where you can have extreme fun! The Most Fun Backgammon Game There is a reason why the oldest game . As backgammon is a 2 player game, you need to have a set of 15 checkers of different colors for each player. The movement of the checkers on the backgammon board is determined by a roll of two dice. Thus you absolutely need a pair of dice to play backgammon. Before You Start. Set the board on a level playing surface between the two players. Count the playing discs to confirm that you have the correct number. There should be 15 each of two colors, for a total of If you're playing a more serious game, you might use a doubling cube, but it .